Introduction to Game Theory
Course ID:
Semester: 5th
Year of Study:
Category: Economics Elective
For Erasmus Students: Όχι
Learning Outcomes
Upon successful completion of the course the student will be able to:
- Understand the interaction of players in strategic games and analyze these behaviors in the field of economics (and not only) within the context of the analysis of Game Theory (development of strategies and performances)
- Calculate strategic outcomes in different games and be able to predict the outcome of the game.
- Participate and design economic experiments
- Develop critical thinking skills in assessing competing ideas and approaches using various methods to address relevant problems.
- Develop complex writing and presentation skills for a research work on various topics of interest within the classroom.
Course Contents
- Strategic games, Nash equilibrium, reaction function, dominant strategies
- Applications of equilibrium in well-known games: oligopoly, electoral competition, conflicts, auctions, law.
- Mixed strategies, beliefs. Extensive games with perfect information
- Applications: (e.g., Stackelberg, voting, technology race)
- Introduction to experimental economic in classroom and assigment presentations
Teaching Activities
Lectures (3 hours per week)
Teaching Organization
Activity |
Semester workload |
Lectures |
13X3 = 39 hours |
Reading |
111 hours |
Total number of hours for the Course (25 hours of work-load per ECTS credit) |
150 hours (total student work-load) |
Assessment
The assessment is based on student’s performance in the written final examination (80%), on a paper presentation during the semester (10%), and on a mid-term examination during the semester (10%). The content of written examinations deals with issues of understanding basic concepts, comparative evaluation of competitive theories and solving numerical problems related to the content of the course. The evaluation criteria are described in the Course Syllabus, which is posted on the platform e-class upatras.
Use of ICT
Use of Information and Communication Technologies (ICTs) (e.g. powerpoint) in teaching. The lectures for each chapter are uploaded on the e-class platform in the form of ppt files, which the enrolled students can freely download.